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Dominations base layouts
Dominations base layouts










dominations base layouts

Surviving troops always come home again, ready to fight in whatever skirmish you’ll send them to next.įor all the things DomiNations gets right, there are a few snags in the carpet that need to be addressed. While Clash of Clans (and many games like it) consider any militant you use in battle as “spent,” removing them from the game win or lose, DomiNations only removes those who fall in battle. One decision you won’t need to worry about, though, is how many troops you should use in battle. Should you spend your money upgrading to the next level of archer or researching a new perk-granting tech at the library? What’s the best road layout to maximize profit from your merchants? Would your trade goods be better spent on mercenaries for the next battle or a blessing to help you survive it?ĭomiNations is a game of decision-making. Once you’ve selected, those other three choices are gone for good.Įven decisions that don’t lock you out of things will occupy much of your play. Wonder building is another great example you’ll get to build one every so often, but you’ll have to pick from four different wonders, each with their own perk.

dominations base layouts

Each nation has an exclusive unit, and since attacking makes up so much of the game, you’ll want to make sure you pick the fighter that makes the most sense for you.Īs an added incentive for joining an alliance, troop donations from your mates can include these special units that you’re otherwise locked out of.ĭecision-making like this permeates every corner of DomiNations, and it’s a big part of what sets the game apart. You’ll no doubt select this based on the nation-related perk that appeals to you most (or even just the aesthetics), but that choice will also affect what sort of military units you’ll produce. Once you reach a certain milestone, you’ll pick one of seven different nations to represent your growing empire. The Civ-style elements provide healthy muscles around this game’s Clash of Clans skeleton, and unlike most games of this sort, it leads to different players developing genuinely unique bases and armies. When one genre borrows so liberally from another, there’s always a fear in the pit of my stomach that the developers are trying to force a square peg into a round hole. Players advance through the epochs of human history, pick different civilizations and wonders, and even research perks on a tech tree. What results borrows liberally from games like Civilization, and is all the better for it. I’m hesitant to use the word “clone” to describe such games, because in my opinion, we’ve reached the tipping point: base building is genre now, and it’s time we treat it as such.Ĭoming at it from that perspective, it’s easy to see how DomiNations is trying to push the genre forward trying to be something different, yet intractably familiar.ĭeveloped by the recently resurrected Big Huge Games, DomiNations fuses the studio’s love of history with the Clash of Clans formula. At its heart, DomiNations is the latest in a seemingly endless line of games trying to capitalize on the Clash of Clans formula.












Dominations base layouts